Advertisement

Dev compares Forza 7’s performance on XOX to “multi-thousand dollar PC”

by Joey Davidson | June 19, 2017

There is absolutely no doubt in my mind that Forza 7 is going to look brilliant on the Xbox One X. That console is supposedly a “monster,” and car titles are always exceptional when it comes to showing off what a platform can do.

When Chris Tector, software architect for Forza 7‘s game engine, tells Eurogamer that he’s excited, I totally believe him. He talks a bit about the milestone that is achieving 4K for console gaming, and he’s pumped that console gamers are set to experience it for themselves.

“And games – just in general – games at 4K, they’re natively rendered, right? They’re the cleanest, uncompressed pixels that you can see and they’re rendering at 60 frames a second – and the really cool part is that we’re doing this for console gamers now.

So rather than hoping you can afford a multi-thousand dollar PC that can achieve it, we’re going to have people playing at console, native 4K, 60 frames a second. It’s going to be awesome.”

I’m totally with him here, until I’m not. The Xbox One X will be a cool, high-powered console, but there’s no comparing it to a “multi-thousand dollar PC.” If I spent two or more thousands of dollars to build a PC and only achieved 4K at 60fps, there’s something wrong with my build or the game.

Get pumped for Forza 7 and the Xbox One X, just don’t expect $2,000+ of PC gaming power from a $499 console. It’s a “monster,” but not that grizzly of one.

Eurogamer

Advertisement


Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...