Dev compares Forza 7’s performance on XOX to “multi-thousand dollar PC”

by Joey Davidson | June 19, 2017

There is absolutely no doubt in my mind that Forza 7 is going to look brilliant on the Xbox One X. That console is supposedly a “monster,” and car titles are always exceptional when it comes to showing off what a platform can do.

When Chris Tector, software architect for Forza 7‘s game engine, tells Eurogamer that he’s excited, I totally believe him. He talks a bit about the milestone that is achieving 4K for console gaming, and he’s pumped that console gamers are set to experience it for themselves.

“And games – just in general – games at 4K, they’re natively rendered, right? They’re the cleanest, uncompressed pixels that you can see and they’re rendering at 60 frames a second – and the really cool part is that we’re doing this for console gamers now.

So rather than hoping you can afford a multi-thousand dollar PC that can achieve it, we’re going to have people playing at console, native 4K, 60 frames a second. It’s going to be awesome.”

I’m totally with him here, until I’m not. The Xbox One X will be a cool, high-powered console, but there’s no comparing it to a “multi-thousand dollar PC.” If I spent two or more thousands of dollars to build a PC and only achieved 4K at 60fps, there’s something wrong with my build or the game.

Get pumped for Forza 7 and the Xbox One X, just don’t expect $2,000+ of PC gaming power from a $499 console. It’s a “monster,” but not that grizzly of one.

Eurogamer


Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...