While the Nintendo fanbase continues to babble and drool over Metroid Prime 4 and Super Mario Odyssey, another tight little puzzle action game continues to go unloved and underappreciated on the floor of E3 2017.
Sushi Striker: Way of the Sushidou combines my passions for colorful fast-paced puzzle games, think Might & Magic: Clash of Heroes and Meteos, and scarfing down unhealthy amounts of sushi at a “kaitenzushi” restaurant. If you’ve never been to Japan, sushi restaurants come in two varieties, a traditional bar setting and the “kaitenzushi” setting where sushi is delivered via conveyor belt.
It’s as awesome as it sounds, and it helps you rack up plates upon plates of delicious and usually cheap sushi.
Sushi Striker: Way of the Sushidou stars a young ninja as he attempts to eat more sushi than the evil monsters who sit across from him. Like most puzzle games of its type, the more sushi you can line up in a row, the bigger combos and bonuses you’ll get. Eating more sushi leads to taller towers of plates, and larger towers deal more damage when they are thrown at opponents on the other side of the belt.
In addition to the fun gameplay, the game comes with a catchy theme song about eating sushi and piling up sushi dishes. It’s not as catchy as Super Mario Odyssey’s 1up girl, but then again, not a lot of songs are.
Sushi Striker: Way of the Sushidou is also being created by the same team who made the Nintendo DS cult-hit Electroplankton, meaning it has some excellent talent working on it.
No release date yet, but Sushi Striker: Way of the Sushidou will come to the Nintendo 3DS next year.