I’m not trying to be hyperbolic here. Based on Director Michel Ancel’s discussion with the folks at The Verge, Beyond Good & Evil 2 is basically nothing right now.
It’s a set of ideas, an incredibly early tech demo and the cinematic trailer we saw at E3 2017. That’s it.
The Verge saw the demo behind closed doors, and they even chatted with Ancel himself. Ancel essentially told them that they’re at “day zero” with development on the game. “There’s still a lot of work to do,” he explained at one point, “but we now really believe that we’re going to make this game.”
…They really believe that they’re going to make the game…
That’s how far out they are. Ancel goes on to talk about how the game will have some semblance of structure and narrative, though there’s a bit of procedural generation at work with the cities. Players will, at least in this version of the game, start at the bottom of the caste system and work their way up.
The actual stories? I know Ancel is being totally genuine here, but it reads a bit like the marketing copy we’ve all become familiar with.
“As developers, we can imagine that we will release other stories, other parts of the world… We can expand it. But at the same time, we want to have that feeling of completion. ‘I’m going through a story and there’s a start, there’s an end.’ But you know how it is when you have online play — the real stories are going to come from people playing with each other.”
I absolutely adored the original Beyond Good & Evil. I can’t wait for this sequel. Right now, though, we’re so far off. Ancel told The Verge that he hopes to have a new version of the game ready for E3 2018. We’ll see what’s up then.