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Dragon Ball Fighter Z in development at Guilty Gear studio Arc Systems Works

 Guilty Gear has earned a reputation of the leading force behind 2D fighting games remaining at the front of the genre. Even in the face of Street Fighter V and Tekken 7, its high-resolution character art, wacky character designs, and impeccably balanced combat give it an edge that the leaders of the genre lack. To call developer Arc Systems Works a marvel of the genre wouldn’t be enough justice.

The same studio will be bringing its talents to Bandai Namco now with the announcement of Dragon Ball Fighters Z, a new 2D fighter based on the popular anime’s universe. The secret behind the modern Guilty Gear’s quality is that it actually uses 3D character models in a fashion that makes them look 2D, making their motion much smoother than if they were pixelated sprites.

Dragon Ball Fighters Z will be employing the same style, as well as a tag-team system similar to Marvel vs Capcom. It’s the ultimate fanboy experience come true, making match-ups of your three favorite characters.

The Dragon Ball franchise is tailor suited for the fighting game genre, and Dragon Ball FighterZ will be the next exciting addition to a long history of great fighting games. Arc System Works brings a pedigree and record of quality that fighting game fans can trust; with awesome visuals players might mistake as actual 2D animation from the famed Dragon Ball series.

A history of meh about to be undone

This is the fourth time that Arc System Works has developed a Dragon Ball fighting game. The first two appeared on the Game Boy Advance, and more recently, it developed the forgettable 3DS fighting game, Dragon Ball Z: Extreme Butōden. Arc System Works has an impeccable reputation for fighting games, but it has yet to develop a Dragon Ball one with the full use of its resources on a home console. Hopefully, this will be the one that gets it right.

Dragon Ball Fighter Z will be released for the PlayStation 4, Xbox One, and PC in 2018.

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...