On the PTR (Public Test Realm), Reaper is one of the heroes enjoying a new buff that could dramatically change how he plays. The patch notes, which went live this week, indicate that 20 percent of damage Reaper does will fill Reapers health back up.
How’s that work in more explicit terms? Shoot an enemy, deal 100 damage to them, enjoy a 20 HP recharge.
Reaper already regains health by scooping up the souls of fallen enemies, but this buff could keep him alive for much longer as he engages in close combat with other heroes.
Remember, though, this is on the PTR. It won’t necessarily go live in the full version of the game, though odds are that it will.
Other heroes also saw some buffs. Here are those patch notes.
- Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
- Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.
- The Reaping (Passive)
- Removed health orbs
- Now regains 20% of all damage done to heroes as health
Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.
- Head hitbox size reduced by 20%
- Scrap Gun
- Bullet damage decreased by 33%
- Fire rate increased by 30%
- Clip size increased from 4 to 5
Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.