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PS4 Pro owners finally get the love they deserve from Prey

by Eric Frederiksen | June 1, 2017June 1, 2017 12:30 pm PDT

If you picked up Prey on PlayStation 4, you might have noticed a logo on the box promising PlayStation 4 Pro support. If you dug around though, you would’ve found, like the team at Digital Foundry, that said support was no where to be found. For Prey, owning a PlayStation 4 Pro added nothing to the experience – until now.

Thanks to Prey‘s 1.04 update, the game now sports some meaningful enhancements for those playing on Sony’s beefed-up console. On the Pro, you’ll now see enhanced shadows and textures, screen-space reflection, further draw distances, and more. The game should look noticeably – though maybe not significantly – better on PlayStation 4 Pro. Here’s a comparison video from YouTube channel Candyland showing off the differences:

The big problem here, of course, is that Prey came out on May 5. It’s only just now, almost a month later, that we’re seeing this support despite the fact that the game featured that PlayStation 4 Pro logo on the box. This should satisfy those owners, but it shouldn’t come so long after the fact.

Here’s the full list

In addition to the PlayStation 4 Pro support, the patch takes care of some various other issues that could halt progression with the game. The full list of fixes is below.

  • PS4 Pro Support added for:
    • Enable Screen-Space Reflections
    • Higher quality shadows
    • Improved texture appearance
    • More texture memory (stable streaming)
    • Anisotropy 16x (from 4x)
    • Improved visual fidelity
    • Less LOD usage
    • Dynamic lights show up further
    • Particles are allowed to draw more pixels per effect
    • Particle refraction enabled
  • Additional fixes for PS4 input drift
  • Glooing Cook between objectives no longer breaks mission
  • ‘Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed
  • Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
  • Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
  • Aaron Ingram will no longer flee and cower when released in Psychotronics
  • Player can no longer lock themselves in the security pharmaceuticals office in Trauma
  • Superfruit no longer appears shrunken and flat when fully grown.
  • Adjusted timing on several cutscenes.
  • Blank objective markers no longer persist above reticle
  • Using key actions while controller prompts are shown will no longer cause a freeze.
  • Tracking bracelets are now sent to Recycler with “Transfer all Junk”

If you haven’t played Prey yet, check out our review of the game on PC.

Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...