Ace Combat 7: Skies Unknown, the highly-anticipated (at least among fans) revival of the classic aerial combat series won’t be gracing our skies this year. Bandai Namco and its studio Project Aces have confirmed that the game will be delayed into 2018 for the PlayStation 4 and Xbox One.
Director Kazutoki Kono provided the explanation on Project Ace’s official website, translated by Siliconera.
Dear Ace Combatants,
I wanted to take this opportunity to speak directly to you, our loyal Ace Combat fans, and give you a first-hand update on the launch timing for Ace Combat 7: Skies Unknown. The Project ACES team and I have been working hard on Ace Combat 7 and we’re determined to achieve the vision we have set for the game. In order to reach that vision, we have decided to move the launch ofAce Combat 7 to 2018.
We would have loved to launch Ace Combat 7 at the end of 2017 as we originally intended, but doing so would compromise our goal for the game. We take our art very seriously and that means we have instead chosen to devote additional time and effort to perfect and optimize this newest chapter of the Ace Combat saga.
The combination of the Unreal 4 Engine and the power of current generation consoles and PC hardware have literally opened the “skies of opportunity” to us to develop the best Ace Combat experience to-date. At no other time in Ace Combat’s 20+ year history has gaming technology allowed us to deliver the minute details of flight combat – such as cloud cover and air currents – or give players a new way to experience dogfights and attack sorties through hardware such as the new PlayStation VR.
We’ll have a lot more information and details to share with you in the coming months, starting at E3 2017 where we plan to reveal a brand-new demo showcasing one of the non-VR missions in Ace Combat 7 for the first time ever!
On behalf of the entire Project ACES team, I want to thank you all for your patience and for your continued support.
Kazutoki Kono – Ace Combat Franchise Director
Most lifelike planes ever created for a video game
Even back in the days of the PlayStation 2, Ace Combat has always dared to push graphical limitations, and its planes and landscapes earned Project Aces a reputation of creating some of the most lifelike graphics ever assembled in a video game. Of course, it doesn’t have to generate human characters, which is a major plus, but just check out these two new screenshots provided to see what we’re anticipating here.