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Parappa developer’s Project Rap Rabbit is now on Kickstarter for PS4 and PC

by Ron Duwell | May 16, 2017May 16, 2017 10:00 am PST

A week or so of teasers have led to the true nature behind Project Rap Rabbit. Rhythm game developers iNiS and NanaOn-Sha launched a Kickstarter campaign last night to secure a lofty sum of $1.1 million to help the game further development.

As of writing, the studios have gathered $101,473 from 1,335 backers, and 34 days remain. Should it succeed, Project Rap Rabbit will get a new title, and it will enter development for the PlayStation 4 and PC.

Our grand hip hop saga takes place in an alternate history, circa 16th Century Japan. All is not well. The world is becoming a hostile place as people object to the growing diversification of their homelands. Citizens and neighbours are becoming increasingly suspicious of, and isolated from, one another.

A toxic atmosphere of protectionism is taking hold.

At the height of this culture of fear, an Earth-shattering calamity befalls the world. As the universe trembles from the aftershocks and the survivors try to rebuild what’s left of their lives, one rabbit embarks on a journey for truth, justice and liberty – and steps forward to do battle with the land’s most powerful overlords.

Day late and probably a few dollars short

I would love to see this succeed granted how many hours of my life I’ve sunk into iNiS and NanaOn-sha’s games. Gitaroo ManOsu! Tatakae! Ouendan, Elite Beat Agents, Parappa the Rapper, and UmJammer Lammy are all classics with smart systems behind their music, something that Project Rap Rabbit looks like it will have.

However, it’s also a project that finds itself crawling uphill. Unlike yesterday’s success of Eagle Island, this campaign has all the makings of a campaign you might find from 2014, the makings that gamers don’t really trust anymore. No demo, no gameplay footage, huge price tag, mountains of physical rewards, stretch goals that extend out to $5 million, and the allure of video games made fifteen or twenty years ago as a selling point.

It feels like a Kickstarter campaign that’s out of time and place. I hope it does well, but I’m going to watch this one without getting my hopes up. The only way I see this becoming a success is if enthusiasts crowd around it like Indivisible from a few years back.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...