The Mass Effect series and BioWare’s Montreal studio, the primary team behind Mass Effect: Andromeda, will see some changes following the troubled release of one of this spring’s most anticipated games.
According to a report from Kotaku, some BioWare Montreal staff are at work on EA Motive and DICE’s Star Wars Battlefront II, while others will help support BioWare’s other games -including that unnamed title EA just delayed – as well as Andromeda‘s own multiplayer mode.
The series itself seems to be on hiatus for the time being. EA Montreal was the primary studio behind the game – their first major effort – and with their workforce shifted elsewhere it sounds like Mass Effect is on ice for now.
It is still up-hill when it’s a cliff?
Mass Effect: Andromeda was always going to be a rough title, and it came in the roughest of conditions. Mass Effect 3‘s conclusive and hotly-contested ending soured fans on the previously-beloved series. That left Andromeda with the task of not only finding a way to continue the series, but also to apologize for Mass Effect 3 in the eyes of many fans. That had already put a heavy wait on the rookie team.
BioWare Montreal previously only worked on Mass Effect 2 and 3 DLC, while their Edmonton studio had led the previous entries. Andromeda also came during a time of great change within BioWare. The founders, known fondly by fans as the Doctors (because they’re literally both doctors), left the studio to move onto other things. The series’ creative director Casey Hudson left mid-stream in addition to other high-profile departures. That loss of talent coupled with what Kotaku says was a “major scope change” late in development contributed to a rough, uneven game.
Looking at the Dragon Age series, this seems like a good thing. Dragon Age 2 and Inquisition both have their fans and detractors, but Dragon Age: Inquisition was a much larger, more complete game than its predecessor. A few years away can make a big difference.