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Blizzard changing Overwatch’s tie system in competitive again

by Joey Davidson | April 20, 2017April 20, 2017 7:00 am PST

Right now, capturing points in Overwatch‘s competitive mode features an odd tie-breaking system. It’s resulted in fewer ties, but it’s made play a little confusing or frustrating.

If my team is about to tie with another, the tie-breaking round sets us each with capturing the same point. Whoever gets 1 percent more than the other team wins, right? Makes sense when both teams capture at least some of that point.

When Team A captures 0 percent of the new point, all Team B has to do is step on the point without any defenders present. That means the defense can never leave the point for fear of some Winston bouncing in for a quick touch. It happens.

Blizzard is changing that in an upcoming patch.

Principal Designer Scott Mercer took to to announce the changes. Basically, teams need to hit a 33 percent minimum capture in order to even potentially win. Mercer breaks down this slightly confusing tweak brilliantly, so we’ll leave it to him.

Instead of needing to simply earn 1% more progress on an objective than the enemy team to break a tie and win, a team will also now also need to achieve a minimum of 33% progress. Here’s some examples:

Team A attacks the first objective on Hanamura, but only gains 10% progress after a really rough offensive round.
Team B then attacks, but they can only gain 20%.
This is a TIE. Neither team achieved the minimum of 33%.

Team A attacks the first objective on Hanamura, and gains 90% progress. (So close!)
Team B attacks, and only gains 40%. progress.
Team A WINS, as they had a minimum of 33% and more progress than their opponent.

Team A attacks the second objective on Hanamura, and fully captures it with 3:00 left.
Team B attacks the second objective on Hanamura, and captures it in overtime with 0:00 left.
Team A now is back on the attack, trying to take the first objective. They can only reach 20% progress after their time bank of 3:00 elapses. This is a TIE. They did not meet the minimum target of 33% progress. If Team A had reached 33%, then they would have won the match.

We’ll let you know when this patch is live.

Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...