All the cosmetics and upgrades in For Honor? You’re not actually supposed to get all of them, silly.
Earlier this week, we did a story about a For Honor player by the username on Reddit of bystander007. That intrepid mathematician did some arithmetic. They figured out that it would took either $732 or two-and-a-half years of play with average sessions to unlock everything in the game.
The story’s pretty nuts, and it’s symptomatic of the way companies like Ubisoft publish software in the modern “games as a service” era.
What if we told you that the devs never intended for people to unlock everything in the game?
Ubisoft Montreal Game Director Damien Kieken talked about this in a recent livestream, as transcribed by the fine folks at Ars Technica.
“We never had an intention for you to unlock everything in the game…doesn’t really make any sense. We applied RPG mechanics on top of the game… it’s like in an RPG, let’s say World of Warcraft, you would never try to unlock everything for all the characters of the whole game. It’s the same thing in any MOBAs, you’re not trying to unlock all the content for all the heroes in your game.”
This feels like Ubisoft Montreal misread gamers
For Honor isn’t for me. It’s not my type of game. I do get why people dig it, though, and it’s the type of title that encourages a dedicated fanbase.
You get players that are truly, truly dedicated, and you’ll find that they want to unlock and earn everything the game offers. Of course, they want it! I don’t see how Ubisoft didn’t get that ahead of time.
What do you think? Do the unlocks matter? Are people just being silly?