Some might scoff at the idea nowadays, but a long time ago, Halo used to be as enjoyable at a gaming party as Super Smash Bros. on a single console. Split screen was a ton of fun, and while it might not be optimal for screen resolutions, frame rates, and pixel counting nitpickers, it was a fabulous way to be social with a room full of fellow enthusiasts.
Naturally, the disappearance of split screen from Halo 5 and other first-person shooters under the justification that resources had to be aimed elsewhere hit fans hard, and it caused them to speak out loud enough to the point where 343 Industries had to respond. 343 boss Bonnie Ross addressed the crowd at DICE last night, saying that the studio learned from its mistake and would include split screen multiplayer in every Halo game from now on.
— Josh (ChiefCanuck) (@ChiefCanuck) February 23, 2017
We’ve also had a lot of learnings along the way. When we fell down with multiplayer launch of MCC, or when we didn’t put split-screen in with Halo 5, it was incredibly painful for the community and for us. It erodes trust with the community, as the community is a part of our world-building.
A lot of learnings from that. I would say, for any FPS going out will have always have split-screen in going forward.
A non-confirmation that Halo 6 is a reality as well
Well, I guess this confirms that Halo is going to continue driving forwards too. It’s obvious the series doesn’t have quite the same pull as it did a decade ago, but good for Microsoft for sticking to it. If Project Scorpio is half as powerful as Microsoft wants us to believe, then it should be able to render a spectacular game as well as some form of split screen options.
I’m trying to think, and I can’t remember a single online game I’ve ever enjoyed as much as those crazy college gaming nights. There’s just something missing when you’re blasting away strangers or friends you can gloat to directly in the face.