I guess that nothing really is sacred anymore. Nintendo has succumbed to both free-to-play games and Legend of Zelda DLC, and our world as we know it is falling apart. Whatever will we do?
Actually, it’s not all that bad. The Legend of Zelda: Breath of the Wild’s DLC packs will hopefully be just as fulfilling and valuable as those found in Bethesda or BioWare games, and why would anybody in their right mind ever complain about more Zelda? DLC has come a long way over the years, and Senior Product Marketing Manager Bill Trinen recently came out swinging to defend the company’s decision to make some.
Speaking on IGN’s Nintendo Voice Chat podcast, Trinen simply states that not making DLC “would be a waste” of a wonderful video game.
It was tough, because we actually had a lot of debate in terms of do we announce it, how do we announce it. I think one of the things that’s unique about the way Nintendo develops games is when we’re working on a game, and certainly just knowing the history of Nintendo games, you guys know that it’s essentially we use every last minute to make the game as good as we possibly can, and really what that means is that the dev team was working on the main game, finished the main game, and as they’re starting to get to the very end and wrap it up, really they said, ‘You know we’ve made this massive world of Hyrule, we’ve spent a long time building it. It would be a waste to just make one game and have that be it.’ We want people to be able to enjoy exploring this world, and so they started thinking about, ‘Well, if we were going to do DLC, what would we do, how would we do it?’ And you can see that in the fact that it’s not… the DLC is not launching the day after the game or the week after. It’s coming out several months later in the form of the first pack and then several months after that in the form of the second pack. And that’s because the content is in development.
And so I think from my perspective, obviously if we were able to share more details, that would have been easier, but I think if you look to the example of something like a Mario Kart-type of a DLC approach, really what the goal is is let’s give people the option to purchase it when they’re at the store buying the game and give them something to look forward to, and kind of let them know there’s more to come in this world. And if you’re a Zelda fan buying Nintendo Switch at launch and really you’re buying it for Zelda, I mean how happy are you to know that hey, I’m going to be able to play more Zelda in this world again later this year.
TL;DR: It’s the modern world. Get used to it.
Nintendo fans are being forced to evolve at an unnatural pace
Not only are the Nintendo faithful being forced to swallow free-to-play Fire Emblem games, they now have to deal with paid DLC and season passes too? You might have thought that Fire Emblem Fates’ unorthodox payment plans would have been the last straw, but no… Zelda DLC. The horror…
I knew that they were going to come around to the practices kicking and screaming, but come on, the rest of the world caught on years ago. It’ll be okay, Nintendo fans. I promise. The company has a good track record with DLC so far, doesn’t it? Super Smash Bros. characters and those sweet Mario Kart 8 expansions, Nintendo hasn’t let us down yet, right?
At this point, I would be more worried about the space in console’s memory to hold the DLC rather than the actual DLC itself. Focus on the problem at hand!
The Legend of Zelda: Breath of the Wild will be released for the Nintendo Switch and Wii U on March 3.