NieR: Automata is shaping up to be yet another stellar action game in a year that has already seen a handful of excellent Japanese releases. However, the game’s exclusive PlayStation 4 availability means that some will not be able to enjoy its strange storytelling and high-octane combat.
And simply put, it’s because the Xbox One is not popular in the game’s home country of Japan. Speaking to Express UK, Producer Yosuke Saito claims that the small user base pushed Platinum Games to focus only on one platform.
There are currently no plans to release on this platform. The main reason for this is that the Japanese market for Xbox One is not strong, so the decision was made to focus on PlayStation 4 rather than to split our efforts across two platforms. The biggest benefit to developing on one platform is that we did not have to split our time, allowing us to focus more on the quality. It is not about whether one platform is better than the other, it’s that from a development point of view were can devote more time to one platform.
Not just another round of ammo in the console war
Somehow, the console wars are still a thing deep into 2017, and scrounging up exclusives and boasting about them is the best way to piss off the other side. NieR is different in that Xbox owners have a legit reason to be upset that they are not getting the game. The original NieR was released on Xbox 360 in North America, and it found a cult following on the console all the same. Xbox gamers won’t get to play unless they pony up for the other console now, which is admittedly really lame for the fanbase.
Saito’s claim also doesn’t account for the PC build that Platinum Games is working on. Where’s the focus there?
NieR: Automata launches for the PlayStation 4 on March 7.