Gaming industry analyst Michael Pachter has supposedly spoken with game developers about the game creation process on the Nintendo Switch. In an episode of his show, the gloriously-named Pachter Factor, the analyst indicates that he’s heard some stuff about the Switch.
According to Pachter, developers have said that between the PlayStation 4, Xbox One and Nintendo Switch, the Switch “is the easiest of the big three to develop for.”
That, folks, is big news.
Why should it matter that a console is easy to develop for?
Consider, for a moment, Nintendo’s struggle with third party publishers. They made it hard for them to get their games on the original NES thanks to a strict quality control program. Later on, with the GameCube and Wii U, third-party companies found that releasing major games on underselling consoles lead to less profit. Obviously.
It’s important that the Nintendo Switch is easy to develop for largely because that makes it cheaper for companies. If it’s cheaper and easier to bring games to the Nintendo Switch, then developers will see less of a risk with production. As long as a sizeable playerbase is present and so long as the Switch can handle modern games, game makers will make titles for the platform.
That third party support is something Nintendo desperately needs.