Digital Foundry’s next victim is the recently revealed Crash Bandicoot N. Sane Trilogy. As usual, Eurogamer’s performance grader throws the remake’s graphics under the microscope to objectively measure frame rates, give explanations behind the performance, and judge how the game plays overall.
And Digital Foundry likes what it sees, but it also takes this game a step further by comparing it to the PlayStation originals.
Now, it’s no secret that the crude 3D polygons from the original games won’t stand a chance against what the PlayStation 4 remake is capable of, but that’s not the point. Instead, Digital Foundry merely explains how the new game improves upon the originals and breaks down exactly what these new games do differently.
I can’t be objective when it comes to older graphics, though
Digital Foundry has the ability to separate itself from the emotional attachment to older polygons, something I am not capable of doing. Yes, the remakes look brilliant, and I can’t wait to play them.
However, I would never throw the originals’ blocky presentation aside or count it as “obsolete” simply because something technically superior comes around. But that’s the big question though for future generations. If the game is a 1:1 remake of the PlayStation originals, but with superior graphics, does that mean the first releases are not worth going back to anymore?
It’s an iffy prospect when it comes to remakes, and there is a thin border between paying compliments to a classic and outright replacing it. Final Fantasy VII Remake is certainly going to exist as it’s own thing because it’s that different from the original, but this Crash Bandicoot N. Sane Trilogy steers a little on the other side.
Oh well, I always liked Spyro better anyway.
Crash Bandicoot N. Sane Trilogy will be released for the PlayStation 4 in 2017.