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Dishonored 2 on PC gets a large patch to fix performance problems

by Joey Davidson | December 6, 2016December 6, 2016 5:00 pm PST

While Dishonored 2‘s been running fine on the PlayStation 4 and Xbox One, PC gamers have cited piles of issues when it comes to performance. The complaint routinely cited? Frame rate issues.

Dishonored 2 hits less than 30fps for a lot of gamers, regardless of their rigs’ power and if they run the game on low settings. The title janks its way throughout.

The good news? Arkane and Bethesda have issued a new, big patch that supposedly improves upon the game’s performance. It was running in beta form, and now it’s out to the public. Here are the notes, in full:

Options:

  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX

Mouse

  • Fixed a bug impacting mouse movement speed

Known Issues

  • Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
  • Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
  • Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked —–>Alt-tabbing or pressing the Xbox button on the controller should return controls
  • The game crashes to desktop when loading into gameplay on a Phenom II processor —–>Phenom II processors are currently not supported
  • Adaptive Resolution can get stuck at -1 when restoring video settings —–>Changing the V-Sync option will allow the Adaptive Resolution slider to move again

Fire up Dishonored 2, it runs better

The patch does help the game’s issues, and that counts. If you purchased Dishonored 2 on PC when it came out, you might have stepped away thanks to its shoddy performance. It’s good to fire up now, though it isn’t running perfectly.

Steam

Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...

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