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The Last of Us Remastered underperforms at 4K screen resolution

by Ron Duwell | November 14, 2016November 14, 2016 7:00 am PST

As usual, Digital Foundry is running its diligent tests to see if today’s games are able to keep up and perform at modern standards. Its most recent test subject, The Last of Us Remastered, comes up short when running at full power on the PlayStation 4 Pro.

According to the team’s findings, the game is unable to run at a steady 60fps and flares up  with multiple frame rate drops while running at native 10800p screen resolution. Occasional dips into 50fps territory become noticeable in certain areas. Digital Foundry concludes that the best way to enjoy the game at 1800p screen resolution is to set back the frame rate to 30fps. This will allow the CPU to keep up and deliver the smoothest experience.

Compared to a standard PlayStation 4, The Last of Us Remastered had no problem keeping up 60fps at 1800p. With 2.78 times the pixels and 2.3 times the CPU power, the PlayStation 4 Pro can’t deliver the same maximized experience.

Mixed results for the PlayStation 4 Pro so far

So far, the PlayStation 4 Pro has seen mixed results by not fully delivering on its promises. Some games run up to speed and look better than before, and others simply don’t. The Last of Us Remastered is high profile not only because it’s a critically acclaimed game that many people would like to experience again, but also because, deep down inside, it’s a PlayStation 3 game.

The remaster can dress it up, improve the character models, and deepen the colors, but it’s still a PlayStation 3 game. I’m having a hard time wrapping my brain around the ultra-powers of the PlayStation 4 Pro not being able to fully run a game that came out four years ago during a previous generation.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...