Update 1.4 for Ubisoft and Massive’s The Division is a big one. It ranges between 4.5GB and 5.7GB. It’s not the literal storage need that makes this update huge. Instead, it’s the ridiculous change log.
Massive, true to its name, just about made a new game with all these changes. The patch notes are a rundown of changes without any introduction. Those changes hit more than 5,800 words.
The full patch notes post sits below in the source link. You can dive in. The list includes UI improvements, weapon changes, loot changes, rewards, gear changes and more. I grabbed the new tier section for your consideration here.
New Feature: World Tiers
- Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
- There are a total of 4 World Level tiers:
- Tier 1: enemy lvl30, gear score rewards 163
- Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
- Tier 3: enemy lvl32, gear score rewards 204
- Tier 4: enemy lvl33, gear score rewards 229
- Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
Is it too late for The Division?
I liked The Division at launch. Its boring reward system, exploited Dark Zone and awkward weapons took it from fun to stiff, fast.
I applaud Ubisoft and Massive for sticking with The Division. The game’s diehard fans are no doubt thrilled about Update 1.4. They should be. The list of changes almost makes this a new game.
I wonder, though, if the update is enough to recapture excitement. I offer that question to you, readers. Is Update 1.4 enough to pull you back into The Division? Or, have you moved on?