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Dragon Ball Xenoverse 2 hands-on – Repetitive as the anime!

Dragon Ball Xenoverse is back for another canon bending adventure through the legendary anime’s timeline, and Bandai Namco now says this is the real deal because it won’t be held back by the limited power levels of the PlayStation 3 and Xbox 360.

They were obviously under 9,000.

You probably know this is coming, but it’s the same game all over again. Controls the same, looks the same. It’s like watching Goku fight Frieza for the tenth episode in a row. I noticed a few little upgrades to the graphics here and there, but you really need to look closely to tell.

In all fairness, though, my demo limited me to single one-on-one matches, so I couldn’t see all the improvements to the story mode or the online components that were so popular in the first game. The choices for creating a custom avatar and the selection of stories are far more varied this time, but I didn’t get to see Janemba or Broly.

However, with the combat at least, it’s the same show and fun escapism that the first game provided. You punch, kick, blast enemies from afar, zoom in really close for a pound to the skull. Graphics have gotten to the point where they can legitimately replicate the show, and they do just that.

You could do a lot worse with a licensed game, and trust me, Dragon Ball has. My bouts involved Future Trunks delightfully taking down Android 16, whom I’m so glad is making an appearance, and then I used a nameless Saiyan lady to bring down big, bad Prince Vegeta.

Oh, so satisfying. I hate Vegeta.

Don’t expect huge improvements over the standard set by the first game, and you’ll be alright. Not that there is anything wrong with that. Punches, flying, energy attacks. That’s what Dragon Ball Z is all about, and this series captures that perfectly.

Anything deeper,  well, it’s probably for another anime.

Dragon Ball Xenoverse 2 will be released for the PlayStation 4, Xbox One, and PC on October 25, 2016.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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