Sometimes day one patches are big. Sometimes they’re huge. Sometimes they just fix things, other times they contain the actual game you’re going to be playing. The day one patch for No Man’s Sky is making some huge changes to the game. Those who obtained a copy early found the game could be completed in 25-30 hours, but with the description of this patch, we no longer have any idea what we’re going to be seeing.
Post-patch, there will be three “paths” you can follow in game, with the patch notes saying that “early choices have significant impact on what you see later in the game, and the overall experience.” The basic construction of the universe seems to have changed as well. Galaxies can be ten times larger. Creatures can be more diverse “in terms of ecology and densities on planets.” Systems will now have dead moons, low atmosphere planets, and extreme hazard planets with things like blizzards and dust storms. A new atmospheric system will allow more varied skies (presumably with no men in them) and will refract light more accurately to “allow for more intense sunsets.”
They’ve also removed an “infinite warp cell exploit” and a “rare goods trading exploit” which it sounds like might’ve been responsible for the shorter gameplay loop the early buyer above experienced.
“People using these cheats were ruining the game for themselves,” Hello Games wrote in the patch notes. “But people are weird and can’t stop themselves ¯\_(シ)_/¯ (sic).”
The full patch notes linked below get into spoiler territory, so browse at your own risk, but it sounds like the game a lucky few are playing now and the game most of us will be playing in a couple days are, in some ways, very different games. I still am a bit worried about it living up to the hype, but this patch suggests the team is going to prove me wrong in the best possible way.
No Man’s Sky hits PlayStation 4 on August 9 and PC via Steam on August 12.