While Sony’s way out in front compared to Microsoft this generation, all they could do last generation was keep up. Part of that was the system’s reputation of being difficult to develop for. Where the PlayStation 4 has all the highest resolution, fastest framerate games, the PlayStation 3 was often the one to get clunky ports last time around.
It wasn’t just something we were seeing from the outside, either. Those inside – all the way inside – really did have a tough time of it.
Talking to IGN, Polyphony Digital boss Kazunori Yamauchi spoke about the experience of developing for the system once described as looking like a George Foreman Grill.
“The conditions for [Gran Turismo 6] were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress,” Yamauchi said.
“So [Gran Turismo 5 & 6 were] really a nightmare for us.”
On the other hand, Yamauchi said the PlayStation 4 “has the ability to answer to our expectations,” and that Gran Turismo Sport, pictured above, “has the level of innovation you haven’t seen since Gran Turismo 1.” His team, he says, is having a lot of fun developing the game, and that they’re able to take their time to get things like physics-based rendering just right.
GT Sport will release for the PlayStation 4 on November 15, 2016.