G2A, the marketplace that lets gamers sell their extra game keys to others, has created a new system set to help developers and publishers earn revenue on sales. This comes following a lot of drama with developer and publisher tinyBuild, the company that brought the likes SpeedRunners and Punch Club to market.
tinyBuild called G2A out as a platform for fraud. You can read the full post here, but the idea is that fraudsters were grabbing stolen credit card info, buying a ton of game keys, listing them on G2A, making their money and then walking away as the stolen credit cards charged tinyBuild back for the initial sale. The keys were, effectively, stolen and then sold.
G2A’s Game Developer Support System, then, seems to be a response to tinyBuild’s allegations. Here’s how they open the announcement, clearly poking at tinyBuild with the bit about “recent events.”
As a leader in the digital gaming marketplace, we recognize our responsibility to serve the greater good for the entire gaming industry. Recent events have demonstrated that we need to move faster to introduce new benefits designed with developers in mind, and invite them to play an even bigger role in creating the marketplace of the future.
What does the system offer? You can read the announcement at the source link below, but the gist is that developers can sign up to participate in the G2A marketplace. Once they do, they’ll be able to earn “up to 10 percent for any of their products sold on the G2A marketplace, which provides a way for developers to monetize third-party transactions.” Developers will even be able to feature a funding button to let fans contribute directly to them without buying anything.
Then there’s this bit about “Chargeback Protection.”
Chargeback Protection: G2A offers G2A Pay with free integration to developers as a protection on their own websites to mitigate their risk factors (especially beneficial for small developers, beginners and those who feel that their security systems are not sufficient).
So, G2A users, is this a good response by the company?
We’ve reached out to tinyBuild for comment on this announcement, and we’ll update this story if they respond.