You’ve climbed towers in Kyrat, on Rook Island, as well as in Paris, Italy, the Middle East, and more. Ubisoft’s had us climbing towers in almost all of their games for quite a while now. With Watch Dogs 2, that, at least, is changing.
Creative director Jonathan Morin spoke to Eurogamer and explained a bit.
Previously, Ubisoft games have had you move through their worlds by completing story missions, opening up different areas of the world. Within those areas, players would climb towers to “synchronize” with new areas, unlocking activities within then.
Watch Dogs 2 is “not a game where you open your map and everything’s there. There are no towers. You just explore the world,” Morin said.
Instead, progression is tied to your virtual follower count.
“Players start with a few followers in DedSec but pretty soon you realize you’re going to need more if you want to pull off big operations, so you start free-roaming,” he explained. “Every time you get followers, it’s like you’re unlocking the DedSec hivemind.”
You’ll unlock new operations, new co-op missions, and the story stuff comes up organically through this, according to Morin. Morin added that almost everything in the game can be unlocked without touching the story, including the cooperative content.
As fun as Ubisoft’s formula was for a while, it became stale, and anything that mixes it up is welcome.
Watch Dogs 2 releases on PC, PlayStation 4, and Xbox One on November 15, 2016. We went hands-on with the game at E3.