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Mighty No. 9 dev: “Even if it’s not perfect, it’s better than nothing.”

by Joey Davidson | June 22, 2016June 22, 2016 7:00 am PST

Mighty No. 9 arrives this week for most platforms, and the game has been something that a lot of old school Mega Man fans have been looking to for a long, long time. The bad news? Reviews have largely indicated that famed developer Keiji Inafune and team’s Blue Bomber inspiration is a bit of a dud.

Comcept, the main studio behind the project, seems to recognize this.

Inafune joined fellow Comcept team member Ben Judd in a recent livestream. Judd acted as Inafune’s translator, and there was a moment during the stream that fans have latched on to as a big problem from Inafune. The issue? It seems like things have been misconstrued.

Here’s the bit, in full, from Judd and Inafune. Remember, this is Judd translating on Inafune’s behalf.

“The reality is they put everything into making this game…They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in…

…So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there’ll be sequels. Because I’ll tell you what, I’m not getting my 2D side-scrolling fill. And at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion.”

Here’s the thing, it’s hard to tell where Inafune’s words stop and Judd’s begin. However, that bit at the end where Judd says “that’s my opinion” signifies that him saying “it’s better than nothing” comes from Judd and not Inafune.

Whatever the case may be, it’s clear that Comcept knows this game isn’t what fans wanted. They worked hard on it, but the end result certainly isn’t perfect.

Did you back Mighty No. 9? What do you think of all this?

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Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...