I’m not the kind of person who worries about numbers in video games. Frame rates, screen resolutions, these are not in my interest. I’m much more interested in HP, MP, EXP, and any other random points that JRPGs throw at me like sweet, sweet candy.
However, there is one game out there that I desperately was hoping would improve its performance from the first time I played its demo, and that is one of these JRPGs I love so much: Final Fantasy XV. Digital Foundry threw the new “Trial of the Titan” demo available at E3 2016 under the microscope, and it concluded that this version ran at a far more steady frame rate than either the “Episode Duscae” and “Platinum” demos that have been made available for download.
In addition, during an interview with Gematsu, Director Hajime Tabata also chimed in to explain how it was able to achieve the steady 30 FPS frame rate.
For the Xbox One E3 demo, dynamic resolution ranges between 800p to 900p, usually closer to the 900p range, and at a constant 30 frames per second. So it is performing at a more stable and higher level than Episode Duscae and the Platinum Demo. There are times when it still dips, and that’s usually when you call on your ally commands, like when you call on Ignis to mark an enemy it dips to 26 to 27 frames, but it won’t deter from the experience. But since we’re able to achieve this for the E3 demo, we have a positive outlook on the final version of the game.
For the PlayStation 4 E3 demo, it’s a dynamic range between 900p and 1080p. Most of the time, it’s about 1080p at a constant 30 frames per second. Sometimes, it will, just like Xbox One, dip a little bit when the GPU can’t process what’s happening on the screen so quickly, but it’s mostly 30 frames. But we will continue to fine-tune and optimise the game for as much time as we can.