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Oculus’ anti-piracy update backfires big time

by Jacob Kleinman | May 24, 2016May 24, 2016 3:15 pm PDT

Oculus is taking a tough stance against piracy when it comes to the company’s exclusive virtual reality games, but that decision may already be backfiring for the Facebook-owned firm.

Earlier this week, Oculus updated its software in an effort to combat piracy. The update included new digital rights management (DRM) software that effectively killed Revive, a third-party program which made it possible to play Oculus exclusives on other headsets like the HTC Vive. Less than 24 hours later, the developer behind Revive is back with a new workaround that makes it easy to pirate VR games.

Revive is used to simply make Oculus games playable through OpenVR, which Vive and other headsets support. Now it can skip over the ownership check entirely so there’s no way to guarantee you actually own the game you’re playing.

“This is my first success at bypassing the DRM, I really didn’t want to go down that path,” the developer wrote on Reddit. “I still do not support piracy, do not use this library for pirated copies.”

The new hack currently only supports games made with the popular Unreal Engine, but it should add support for Unity soon. Of course, it’s likely Oculus will hit back with another update that could kill this workaround as well but, until then, it may be open season for VR pirates.

Reddit Motherboard

Jacob Kleinman

Jacob Kleinman has been working as a journalist online and in print since he arrived at Wesleyan University in 2007. After graduating, he took a...

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