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Technical analysis of Uncharted 4 shows us why the game looks so good

by Eric Frederiksen | May 10, 2016May 10, 2016 9:20 am PST

I think we all kind of expected Uncharted 4: A Thief’s End to be a technical marvel. Naughty Dog has been making PlayStation’s showpiece games for some time. But when you play a game, some of the details get lost. Eurogamer‘s Digital Foundry took the time to lay out piece by piece just what makes Uncharted 4 so impressive.

The game runs almost entirely rock solid and is filled with details that help the characters and the world they’re in stick together in a way few other games can accomplish. Whether it’s the way light plays off characters’ hair, the subtle fuzziness of fabric, or the way undersea explosions light up the water beneath you, the game is bursting at the seams with this stuff.

All of that detail runs in a 1080p, 30fps game that stays solid throughout, ensuring that the illusion has as few chances to break as possible. A change from pre-rendered to real-time cutscenes helps unite the story elements and gameplay elements, assisted by smooth transitions from one to the other.

Digital Foundry does pick out a few flaws here and there. Shadows could be more detailed, for example. But they’re nitpicks almost for the sake of nitpicking.

Technical elements like these remind us that, in an era when pretty much every game looks “good,” some games look truly great, and Uncharted 4 is, right now, among the best of them.

Uncharted 4 is now out on PlayStation 4.


Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...

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