Nvidia’s new GTX 1080 and 1070 cards present a huge jump over the current 900 generation cards. There’s lots of new tech going into the cards, but one of the most interesting bits is called Ansel.
This tool, named after photographer Ansel Adams, looks to take screenshotting into a whole new dimension.
The third dimension, obviously.
Nvidia explains the problem with current screenshots succinctly:
Compared to real-world photography, in-game photography tools are limited. Instead of being able to compose your shot in any angle, you’re restricted to taking screenshots from your game camera. Also, your screenshots are limited to the game’s maximum resolution and color spectrum. Your in-game photography tools are limited too, and unlike a real camera, you can never capture “RAW” images for the highest resolution and fidelity.
Ansel lets you adjust the angle of your shot, add post processing, capture at ultra-high resolutions, capture in HDR, and even pull a 360 degree capture for use in VR and on mobile phones. You’ll be able to totally reframe a shot, add film grain, zoom in on a distant shot for extra detail, basically treating it like a real photo scene you’ve frozen in place while you capture the perfect shot.
This is a bit like the photo mode you see in games like Uncharted 4 and Driveclub, but it’s going to work the same way in every game that supports it. And games do have to manually support it, but it’s likely we’ll see it in just about any big budget game before long. Nvidia cites The Division, The Witness, Lawbreakers, The Witcher 3, Paragon, No Man’s Sky, and Unreal Tournament as games currently slated to get the treatment. As more games come to support it, we could start seeing some very cool screenshot art that shows off not just the hard work of the game developers but the creativity of the people taking and framing the shots.