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Stardew Valley updates make married life a lot less boring

by Ron Duwell | April 6, 2016April 6, 2016 1:20 pm PST

Stardew Valley is, so far, my favorite indie game of 2016, and it has effectively replaced Harvest Moon as gaming’s go-to socio-farming simulator. One area in which the classic farming series has over this new upstart, though, is the emotional connection of married life. Once you get married in Stardew Valley, it’s just kind of… meh. Spouses hang out around the house, don’t do much, and barley even acknowledge the relationship when out at festivals or other social gatherings.

A new update hopes to spice things up a bit, giving your spouse much more to do after they finally say “I do.” Other improvements in this latest patch make battling in the mines much less strenuous, reducing the penalties of death.

See the full list of improvements below, and be sure to check out Stardew Valley on PC if you have’t yet.

Gameplay:

  • Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues
  • Spouse stands next to you at the Dance of the Moonlight Jellies
  • In-law dialogue… when you marry someone, their parents/relatives dialogues will change slightly to account for the change
  • Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them.
  • Spouses won’t leave on rainy days, unless they have to go to work.
  • Fruit trees produce higher quality fruit as they age. (once per year, up to gold star)
  • Fruit tree harvesting now involves shaking the tree to drop the fruit
  • Lightning strikes now have a unique effect on fruit trees
  • Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren’t already processing a lightning bolt)
  • Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20
  • Maxed-out friendship levels will no longer decay
  • Added another digit to the shipping menu money counters.
  • Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can’t lose rings or the
  • Your assigned movement keys are now used within Journey Of The Prairie King
  • You can now retrieve powerups and coins that drop on the edge of the map in Journey Of The Prairie King
  • The last two hearts are now greyed-out for marriage candidates until you give them the bouquet
  • Willy now likes most fish dishes
  • Adventurer’s Guild now sells monster slayer rewards after you’ve unlocked them (you still get the free reward)
  • Hardware mouse cursor option

Bug Fixes:

  • Tools left in chests within farm buildings won’t count as “missing”
  • Poppy properly consumed in poppyseed muffin recipe
  • Can no longer incorrectly “consume” trap bobbers (click to make them disappear with strange sound)
  • Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn’t present. Speed increase effects should now properly apply to very slow-growing crops.
  • Fixed sunflower seed price at JojaMart
  • Chests should no longer appear on top of you in bed after upgrading your house.
  • Item placement with the gamepad improved, and there is now an option to show an item placement indicator
  • Snow yams shouldn’t appear in the desert anymore
  • Sea Cucumber should properly appear in the fishing tab of the Shipping menu
  • Farm animals should no longer get stuck on fences placed directly to the right of the barn door.
  • Various minor bug fixes.
  • Minor changes/fixes to dialogue
Steam Community

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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