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Aliens: Colonial Marines “fixed” by mods, making it the game “it should have been”

by Ron Duwell | April 5, 2016April 5, 2016 8:00 pm PST

It’s the gaming controversy that never dies. Aliens: Colonial Marines crawls back into the headlines this week with a brand new mod that allegedly “fixes” the game.

What was wrong with it in the first place? Well, not much except that it wasn’t the game advertised to the world. This latest “ACM Overhaul” mod from TemplarGFX makes all the changes that SEGA and Gearbox made when they were hyping this game for the masses… only they’re doing it in reverse.

TemplarGFX claims that it fixes the enemy AI, making the Xenomorphs just as smart as they were originally promised to be, and makes them far more aggressive as well. The mod also changes up the graphics, doubling down on the atmosphere and the realism, making it look like more than just a collection of blocky rooms with connecting hallways.

Other improvements include indefinite corpses that never disappear and reduced enemy health, allowing players to not have to grind out battles for longer than necessary.

I haven’t played the mod yet, but if it turns Aliens: Colonial Marines into a decent game, then that could be good enough for fans. Think of it this way; can it get any worse?

ModDB Destructoid

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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