Once they’re open, some doors never close. This generation of consoles threw open the doors to resolution-gate, and it’s likely they’ll continue to stay open as long as game consoles are a thing. The latest thing to roll out of the gate is the upcoming Quantum Break, Remedy Entertainment’s long awaited action game. Eurogamer‘s Digital Foundry did an analysis on the title, as they do on just about every big game that comes out, and found that the game runs at 720p resolution.
Remedy has responded to the inevitable outcry with the following statement:
Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4x MSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of Quantum Break’s development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.
In other words, it runs at a really fancy 720p. Digital Foundry notes that Remedy used a similar technique with their Xbox 360 title, Alan Wake, pairing a lower resolution with heavy post-processing to get a better-looking game. With the game running at 720p on Xbox One, it’s not terribly surprising that it requires a pretty hearty PC to run.
Whether this is a deal-breaker for some gamers is going to be up to them to decide. The game is still looking great as it heads toward its April 5 release on PC and Xbox One.