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Here’s Street Fighter V’s first DLC character, Alex

by Ron Duwell | March 11, 2016March 11, 2016 6:30 am PDT

Street Fighter V is about to get the ultimate throw-down character. Street Fighter III‘s Alex has been one of the most requested characters in series history to get a comeback, and after years of absence, he finally gets his due this month.

Capcom has confirmed that Alex will be released later this month. This American wrestler is the “anti-Zangief,” in that he bleeds red, white, and, blue and his troublesome, bad-boy attitude is inspired by none other than Hulk Hogan. His powerful grappling techniques pit him perfectly against the Red Cyclone or any other fighter who steps into the ring with him.

Alex can be purchased with both actual money or the in-game fight money earned through gameplay.

In addition to the new character, Street Fighter V’s March update will bring a certain number of improvements to the game, both on the surface in actual gameplay and behind the scenes through matchmaking and other gameplay modes. See the full list of updates below.

■ New Modes and Content

The update also comes with a slew of new modes and content, as well as bug fixes that are designed to improve the overall gameplay experience. Check out all the new modes and content below!

Challenge Mode

  • Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
    • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
    • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
    • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
    • Character Tutorials: 16 lessons covering each individual character.
  • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.

In-Game Shop

  • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.

Online Rematch Option

Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.

Battle Lounge Improvements

Enjoy up to 8 person lobbies, complete with match spectating.

Bug Fixes

In addition to all of this new content, the following bugs will be fixed in the update:

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega
    • If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison
    • If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid
    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li
    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames
    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
    • Birdie: Vertical jump and back jump frames have changed from 4f->5f.
    • Zangief: No changes to jump frames.
      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
  • Throw Escape Change
    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
      • Prevents using light attacks to option select with throw escapes.
    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

Capcom doesn’t have an exact release date for this update yet, but it will come before the end of the month.

Capcom

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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