The $660,000 Kickstarter game Unsung Story has once again returned to headlines, this time confirming all of our greatest fears. Developer Playdek has stumbled onto financial and staff complications, and it has confirmed the game has been put on “indefinite hold.”
The news comes from the first Kickstarter update in four months, one that addresses the game and studio’s financial status.
There has been another delay in reporting to you since our last development update, and we apologize for that. Our continued intention is to make a great game, and get Unsung Story to development completion and released to you and the gaming public. During the last few months we have had some development setbacks that are affecting our timeline and progress on the game, while also affecting what we need to do in the immediate future as a company.
After we posted our latest development progress, we unfortunately lost a few key staff members that were part of Unsung Story development, and that has had an impact on any progress since then, as well as our product focus. We now have one internal team capable of working on a single project, and for the financial strength of the company we need to focus on a few products in the near term that have the ability to get to a retail release before Unsung Story is able to. While this is a difficult choice to make, it is one we need to do for the ongoing financial health of the company. For Unsung Story, we will explore options for outside development help, and will look to see if we are able to bring on an outside team that can assist us in furthering development. While we aren’t assured this will come to fruition, we do want to make sure that we are exploring any options at hand that can make progress on the game.
While the development goals that were spelled out in the previous update remain intact for now, the release window of those goals is affected, and at this time we do not have an update as to what the new release window for development rollout will be. This will be affected by the ability and timing of any outside support, as well as when the single internal team is able to get back onto Unsung development, and when we do know, we will update you all. As we pursue this direction, we will refine the release timeline as soon as we are able to. With the loss of that staff, and without having any new progress to share since the last update, we felt we needed to sort through what options and directions we had available before we updated you on the current status, but again do apologize for the lack of recent updates. We will get back to you as soon as we can with any progress and status update. Thanks.
Unsung Story was originally pitched two years ago as a spiritual successor to Final Fantasy Tactics and even promised director Yasumi Matsuno to helm the project. During its Kickstarter campaign, Playdek announced more towering JRPG figures that have often been involved with Matsuno’s games like composer Hitoshi Sakimoto and character artist Akihiko Yoshida. The campaign gained enough traction to pull in $660,126, and fans were excited about returning to a Matsuno driven fantasy world.
However, as with most Kickstarter failures, updates became less frequent, and what we did see barely lived up to expectations. At some point, the rich narrative and single player campaign morphed into a multiplayer PvP package, and the unique triangle grid was replaced by a typical battlefield sprinkled with squares. Promises to update more frequently never panned out either.
Fans and backers who have followed this story will not be surprised by this latest turn of events.
Naturally, the calls for refunds are pouring into the comments section. This has been an announcement two years in the making, and I find it unlikely we’ll ever see the game as it was originally promised. Unsung Story will forever remain and unsung story.
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