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Ant Simulator partners respond by saying allegations are “100 Percent Bull****”

by Ron Duwell | February 3, 2016February 3, 2016 2:30 pm PDT

How is it that the world’s most insignificant gaming controversy is getting so big?! Earlier this week, ETeeski CEO Eric Tereshinski put out an accusatory video saying that a vast majority of the funding for its game Ant Simulator was blown on “liquor, restaurants, bars and even strippers” by his former business partners.

Half a week later, the accused business partners, Tyler Monce and Devon Staley, have spoken out to Game Infomer, claiming that Tereshinki’s story is “100 percent bull****.”

“I don’t know why he’s painting that picture, but the reality is that anything that was spent in a bar or restaurant was very reasonable in nature when you look at any business, including video game companies. It was part of our operating budget, it’s not anything that was excessive. It was all reported to the IRS. The picture he’s painting about that is 100 percent bull****.”

The two claim that they had invested $5,000 into the company, much more than Tereshinski did. Monce, acting as ETseeki’s Director of Finance, claims that development was going fine up until Nov. 2015 when Tereshinski cut ties and closed the company’s business accounts.

“He took control of everything. He took control of not only all the company’s physical property, our bank accounts, our social media accounts, our website (which he changed to just our faces for some unknown reason), that was all him. This all started to take place right after the game started to get really popular late in the summer. My personal theory is that he wanted to take it all for himself and cut us out of it. We made it clear that we weren’t going to let him do that, because we had a moral and legal right not to.”

They would go on to claim that he took the money into his personal accounts and used it to hire nine or ten independent contractors.

“We paid all those contractors, as well. He’s making this claim that we spent all this money on expensive entertainment, and that’s completely false. We paid all these people who worked for us.”

Apparently, Monce and Tereshinski set up a meeting with Sony at GDC 2015 to secure rights and a dev kit for a PlayStation 4 release. In an interview with Polygon, Tereshinki claims that Monce torpedoed the chance for the release to ever happen, but Monce has a different story, saying that there just wasn’t enough gameplay to justify a demo yet.

“We had everything ready to go. All we needed from Eric was a playable demo. He was not able to deliver a playable demo. I spent a month right after GDC getting ready for that. That’s a big part of where our financial resources went to. All the infrastructure was in place and all we needed was a playable demo. It looks fantastic, because of all the great modelers and artists and stuff. But gameplay itself was taking a lot of time to get off. If you show it in a YouTube video, it looks fantastic. But if you play the game, there’s only three or four minutes of actual gameplay before you run out of things to do.”

The two former business partners are thinking of pursing legal action against Terenshinki and claim he’s trying to get the public on his side.

“I think he wanted to create this outlandish story, grab headlines, and make us look terrible. So far, it’s working for him.”

Wow… and we thought Assassin’s Creed studios suffered from massive controversies and streams of drama. This makes their problems seem like the size of… well… ants.

GameInformer

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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