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Xbox had a record holiday this year, says Microsoft

by Eric Frederiksen | January 6, 2016January 6, 2016 7:45 am PDT

The PlayStation 4 might’ve dominated the holiday season, but that doesn’t mean Microsoft didn’t make money. In a post to the Xbox Wire, Marketing VP Mike Nichols doled out some statistics Microsoft can boast about for 2015.

December 28, Nichols wrote, had more gamers on Xbox Live than any day in Xbox history, and he says the Xbox One continues to outpace the Xbox 360 at the same time in its lifespan. All of the big fall exclusives – Halo 5, Rise of the Tomb Raider, Forza Motorsport 6, and Gears of War: Ultimate Edition – sold over 1 million copies, and Microsoft Studios in particular had twice as many players on their games as last year.

The Xbox One saw 200 new features added and more than 350 games releases including self-published ID@Xbox games and backwards compatible titles. It’s hard to tell just how big backwards compatibility is for any given system, but the Xbox One has seen 15 million hours of Xbox 360 games played since the feature rolled out in early November. Windows 10 gamers have also streamed 6.6 million hours of Xbox One games to their PCs as well.

Nichols took a moment to list off the upcoming console exclusives currently announced for 2016 as well:

  • Gears of War 4 (Xbox One) – Multiplayer Beta in Spring 2016/Launch in Fall 2016
  • Quantum Break (Xbox One) – April 5, 2016
  • Halo Wars 2 (Xbox One & Windows 10) – Fall 2016
  • Crackdown 3 (Xbox One) – Multiplayer in Summer 2016
  • Fable Legends Open Beta (Xbox One & Windows 10) – Spring 2016
  • ReCore (Xbox One & Windows 10) – 2016
  • Sea of Thieves (Xbox One & Windows 10) – 2016
  • Gigantic (Xbox One & Windows 10) – 2016
  • Killer Instinct: Season 3 (Xbox One & Windows 10) – March 2016
  • Gears of War: Ultimate Edition (Windows 10) – Spring 2016
  • Ori and the Blind Forest: Definitive Edition (Xbox One & Windows 10) – Spring 2016
  • Cobalt (Xbox One, Xbox 360 & Steam) – Feb. 2, 2016

Microsoft has made the decision not to announce sales numbers anymore – they’re clearly in second place, and focusing on how badly they’re losing isn’t going to help them – so don’t expect hard numbers like we’re getting out of Sony; but, even in second place they’re continuing to grow, which is good for the brand and for Xbox gamers.

Xbox Wire

Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...

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