Gone Home, the indie darling developed for the PC by The Fullbright Company, is finally coming to consoles. Fullbright made the announcement on Monday, revealing the beloved game will make its way to the PlayStation 4 and Xbox One on January 12, 2016. Oh, happy day.
The console version was developed by Fullbright using the Unity 5 engine, which is an upgrade to the Unity 4 engine the developer used for the original PC version. Console owners will also get 90 minutes of developer commentary, so even if you have played the PC version, you’ll get some bonus content.
Gone Home for consoles has endured a shaky development cycle with financial issues hitting Majesco Independent, the game’s publishing label. We actually got an announcement the game would make its way to consoles way back in early 2014, but at one point it sounded like the port was being cancelled. However, whatever financial issues the publisher faced have been overcome thanks in partnership with Midnight City.
If you’ve never played Gone Home, it’s a story-driven narrative that focuses on a young girl who visits her home after being away. In the game, players take control of Kaitlin, and are tasked with uncovering bits of the story by interacting with objects in her house.
No price for the console version has been unveiled, so we’ll likely get that information was we approach the game’s release next month.