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FF7 Remake Producer: ‘Remake not completely action-based’

Final Fantasy VII Remake showed off its gameplay for the first time at the PlayStation Experience this weekend, and it looks great. The build is obviously still early, stuttering with framerate issues and lip-syncing problems, but for a game that still has to cook for a few more years, I’m all for it.

That’s not to say all are. Some in the Final Fantasy fanbase fear that the game will be devolved into a Dynasty Warriors style hack n’ slash action game, with Final Fantasy XV’s battle system being pointed to as evidence. The two do have a lot in common.

Those who have played Final Fantasy XV’s demo though can tell you that it is anything but a hack ‘n slash, and blindly charging into enemies will get you nowhere. Final Fantasy VII Remake Producer Yoshinori Katase has spoken out to defend his game, also claiming that it is not “not completely action-based.”

“I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game.”

“However, what makes Final Fantasy and RPGs different from other games is that the players have the ability to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience.

“The game is still in development, and we have not fully grasped all the abilities of and upgrades made to PlayStation 4. The graphics are superb on PlayStation 4, and more polygon volume is available to make it better.

“The way we harnessed the power of the PlayStation 4 was to maintain the graphic quality of characters like Cloud, Tifa, and Aerith in the movie called Advent Children in our game, and this was the starting point. So, what we’re aiming for with the Final Fantasy VII Remake is to have the same quality of these characters in real-time while playing the game, and this is only achievable with PlayStation 4.”

Here’s the deal. Video games are products of their times and have to reflect on some level what is popular. When Final Fantasy VII was first being made, the classic turn-based menu fighting was already insanely popular, and Final Fantasy VII only took it that extra step to help it lead the industry. Nowadays, it’s not popular on home consoles and only Dragon Quest and Persona are really doing it anymore. The rest of the traditional franchises have either moved on or don’t exist anymore.

On the flip-side, action RPGs are incredibly popular. Taking their traditional mechanics and putting them into other genres has been all the rage. We have Fallout and first-person shooters, Mass Effect and third-person shooters. Final Fantasy VII Remake is taking Final Fantasy VII’s original ideas and applying it to a “not entirely” action game, the same way that Final Fantasy XV is.

Also bare in mind that good remakes are not created to replace the original, but rather to compliment it. You can never replace or live up to the standards of a ground-breaking classic like Final Fantasy VII by doing the exact same thing all over again. So instead, Square Enix is taking the proper route by shining a whole new light on its classic. This isn’t meant to be a definitive version of the original. It’s meant to be something new, and in that regard, all of the proper moves are being taken.

And trust me, it won’t be Dynasty Warriors.

Final Fantasy VII Remake will “launch first” for the PlayStation 4 at an unannounced date.


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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...


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