There’s been a bit of an understandable confusion about the nature of Capcom’s recently announced Resident Evil 2 remake. The company’s main business model with the franchise as of late has been to remaster some of the GameCube-era games like Resident Evil and Resident Evil Zero for modern consoles, and many assumed that this Resident Evil 2 remake would simply be a remaster of the PlayStation classic.
Capcom has spoken out to clarify otherwise, confirming that it will be a full-on remake from the ground up, the same treatment that the original received when it tore its way onto the GameCube.
Seems to be a few people picking up a mistranslation in our own investor report. RE2 will be a full from the ground up remake NOT a remaster
— Stuart Turner (@OnlyOneT) December 3, 2015
This also marks the first time Capcom has mentioned the game since its announcement. Go figure!
Remasters, by definition as of late, are games that simply reuse the older version’s resources in a higher resolution, and I don’t even think that’s possible with the original Resident Evil 2. Its pre-rendered backgrounds, blocky character models, and goofy sound effects haven’t aged properly and won’t look good in a higher-resolution no matter how much Capcom primps them.
They are still fascinating and wonderful through retro glasses, but they won’t benefit from a resolution boost the same way the GameCube’s Resident Evil games do.
On the other hand, remakes have become a sort of re-imaginging of games with new graphics, new art, new story and mechanics with just about everything different… and yet still familiar. Resident Evil 2 is easily the best of the pre-Resident Evil 4 world, and I’m totally on board to see where Capcom can take it.