Which development team could possibly have the expertise to put such speed into the Battlefront speeder bikes..? 😉 https://t.co/biWJ57tIVo
— CriterionGames (@CriterionGames) November 27, 2015
The speeder bikes in Star Wars Battlefront feel awesome by most accounts. Developers mastered the Hoth battle years ago with games like Shadows of the Empire and Rogue Squadron, but the speeder bikes continued to evade a proper video game equivalent. All it took was the relentless forward march of technology and some help from the masters of high speed racing and crashing at Criterion Games.
Eurogamer‘s Digital Foundry captured the above video – at a cinematic 24 frames per second – to see how the game stacked up to the movies, and, visually, they’re all but indistinguishable.
While Criterion has split up in the last few years – with some at 3 Fields working on a Burnout spiritual successor and others at Ghost Games working on Need for Speed, it looks like some of the studio’s best have stayed with the team and were able to help finally bring a fan-favorite sequence to life for the first time.