Even games that aren’t known for being buggy get patches, so it’s not surprising that Fallout 4 patches are on the way.
This week, though, Bethesda acknowledged that Fallout 4 is, indeed, a buggy game, and explained a bit about how their patches work.
“It’s true,” the studio said in a blog post, “that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we’re happy that Fallout 4 is our most robust and solid release ever.”
The post goes on to thank the Bethesda QA team but acknowledges that the most massive effort of a hundred people will never match the ability of millions.
The patching process, the post says, will work as it has previously – PC players will get a beta patch, then a final patch. After that, consoles will see the patch as well. Rather than a few big updates, the team wants to put out smaller, faster patches. The hope is to avoid mixing too many fixes into one patch and creating unintended consequences – more bugs.
The first patch will come along in beta form next week, so daring fans can look forward to the changes soon.