I’m sure not many of you got a chance to play through Radiant Historia on the Nintendo DS, and that’s kind of a shame. It’s probably the best original JRPG the handheld has to offer this side of Dragon Quest IX, and not even a desperate plea from fans for a second printing was enough to garner it an expansive cult following.
Still, those who have played it remember what a fabulous little game it was, and even the director has fond memories of it. As Radiant Historia passes its five year anniversary in Japan, Director Mitsuru Hirata remembers it fondly and hopes to one day return to make a sequel. Translation by Siliconera.
Ohh, it’s already been 5 years! I can’t exactly say that it was a hit, but it brings me great pleasure to see how much people still love the game. It’s a title that I have very strong feelings about, personally speaking. I’ll always have the feelings of ‘I hope for a new Radiant Historia game some day!’ lol #rh_atlus
Radiant Historia is the ultimate throwback to the days of Chrono Trigger and Final Fantasy VI, that whole 16-bit era when JRPGs really came into their own and blew fans away. It features time travel, an original battle system that, to my knowledge, has ever been copied or replicated, a wonderful old-school story of betrayal, fate and destiny, and of course, forest gorillas!
It also succeeds on more levels than just as a throwback. Atlus threw an impressive group of world-class talent behind it, including members from the Etrian Odyssey and Persona teams, and turned it into a minor masterpiece that will sadly go unplayed by many.
This is one to track down if you still haven’t gotten around to it, and it’s one of those lost games that is actually worth the inflated price. Atlus has been pretty good about putting games on the PlayStation Network, but the Virtual Console is a different story. I’d drop a few bucks to play this on the Wii U.