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Fallout 4 studio studied Destiny to get its gunplay just right

Ask anyone who’s played Fallout 3 and you’ll get a response of a wonderful game with some mediocre gunplay. Ask anyone who has played Destiny, or at least some people, and you’ll get a response of a mediocre game with some wonderful gunplay. Why can’t we live in a world where we can have both? Well, if Bethesda has its way, Fallout 4 is going to be the answer to all your problems.

How so? The studio is traditionally one that develops RPGs, not shooters. Where did they pick up that skill in the meantime? In an interview with GameInformer, via Gamespot, Bethesda’s Todd Howard acknowledges that the actual wielding of guns has always been the weakest part of Fallout’s history, and he hopes to bring an end to that perception. He also mentions that the team at Bethesda studied Destiny to make sure that it gets the combat right this time.

“The main difference in the way we develop [and other studios] is that we will develop with as many knobs as possible.

We’re always thinking of scale. We’re not a team that is just going to make eight guns and spend forever on one gun. We knew we were going to have thousands, so we needed to develop a gun system that had all of the dials.”

Bethesda’s Senior Systems Designer Josh Hamrick is a former Bungie employee who probably has a lot of experience working on more competent shooters as well.

Should it work out, Fallout 4 might just be the dream-team of excellent world design and fabulous shooting that has always seems to evade games until this point. It will be released on Nov. 10 for the PlayStation 4, Xbox One, and PC. Keep an eye out for Destiny Easter Eggs as well.

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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...