Mojang and Oxeye Game Studio have been working on Cobalt, the 2D sidescroller, for a few years now. In fact, it was announced all the way back in August of 2011.
Cobalt was supposed to release on October 30. Right, just a few days from today. Unfortunately, it seems Mojang and Oxeye aren’t satisfied with the state of the game, and they’ve elected to delay the title until February of next year. Part of that time will be spent squashing bugs, the other part will be spent prepping the game for launch on consoles.
Here’s what the pair of companies write on Mojang’s official site.
We’ve been working on Cobalt for a long time and, though the game is feature complete, our current build is buggier than we’re comfortable with. We want every part of Cobalt – the campaign, challenges, and local and online multiplayer to live up to your expectations, no matter which platform you play it on. That’s going to require a bit more development time.
In honesty, we don’t need four months to fix the outstanding issues, but releasing a game on console is an especially complicated business. There are release windows, and certification things, and all kinds of boxes that need to be ticked before games can be released into the wild.
That’s disappointing, to be sure, but it’s much better to release a working game than a broken one that’s fixed through a series of updates. Plus, we have a ton of games to play this fall already.