I’m totally fed up with modern open-world games, so much so that when I turn on a game and look at all the scattering of waypoints on the map, all I can do is sigh. Well, if there is one man who can re-establish my faith in open-ended design, it is The Legend of Zelda Producer Eiji Aonuma, the man currently working on the highly anticipated latest entry in the series for the Wii U.
Speaking with IGN, Aonuma not only teases a new “twist” he hopes to bring to Hyrule, he also says all the right words by stating he has learned a lot from the feedback he got after developing Skyward Sword.
“We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.’ Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”
Please, no tutorials. Please, no tutorials. Please, no tutorials. Please, no tutorials.
He might not have been around since the beginning of the series, but Aonuma has been integral in evolving The Legend of Zelda into the franchise it has become. His biggest evolutions of the open-world genre have been the overworld map in Ocarina of Time and the seamless oceans of The Wind Waker, both of which were unrivaled at the time of their releases. I’m not altogether big on Twilight Princess or Skyward Sword, so hopefully, finally being backed with proper hardware and HD graphics can help Aonuma break the limited scope the console games have found themselves in recently.
I think he can manage, and I know he’s not the kind of developer who will simply lean on the size of his game world and call it an improvement. This new game sounds stunning, but what do we think this “twist”is going to be? Only time will tell.