Mighty No. 9 fans are feeling the Kickstarter burn these days. What was originally promised to be delivered after a year of development has turned into two years, and a pair of delays has pushed the game into early next year. Well, it’s not going to happen anymore if Director Keiji Inafune has anything to say about it.
Speaking at Unreal Fest 2015 in Yokohama Japan, Inafune spoke freely on the barrage of delays which has plagued his game, claiming that bringing it to so many consoles slowed down the process. Mighty No. 9 is set to appear on PlayStation 3, PlayStation 4, PS Vita, Nintendo 3DS, Wii U, Xbox 360, Xbox One, and PC, and each platform demands different levels of certification and quality checks.
In the same speech, he states that he does not know if the game is a success yet because it hasn’t launched, but if enough people buy it and it remains successful for a long time, Inafune and his team at Comcept will create a sequel. I suppose this sequel will be different from the proposed spin-off Red Ash that failed on Kickstarter earlier this year and yet is still being made.
Mighty No. 9 will be released on Feb. 12, 2016 with Deep Silver set to publish the physical versions for each platform.