Will Resident Evil 7 be a virtual reality game? Probably not exclusively since it’s too early in VR’s life to start throwing risky blockbusters at it, but Capcom is currently planting the seeds to make VR a long term venture within the company.
In a, I must say, very attractive “Integrated Report” from the company, Resident Evil 5 Producer Jun Takeuchi states that Capcom’s main development team Division 1 is eyeball deep in “building a new game development engine able to support VR.”
“We are focusing our energy on challenging the virtual reality (VR) game market.”
Takeuchi claims that VR is “the hottest market right now,” and one of his possible goals is making “an unmatched horror experience making use of the immersive experience only possible with a VR headset.” It’s not a bad prospect, but you just have to remember not to boost the nausea factor of your raunchy game because some of us will already be a little sensitive thanks to motion sickness.
I am operating under the assumption that Resident Evil 7 will be out in 2016 or 2017, and I don’t think VR will be up to speed to handle a game like just that yet. Additionally, since when has a light gun Resident Evil game ever worked? And how will you be able to perform one of Resident Evil’s most important techniques, the quick turn, without breaking your neck?
Too many questions, too many risks for Capcom just now. We’ll see in a year or so, but my guess is that if we see Resident Evil 7 on VR, it will not be an exclusive experience. Most likely, Capcom will test the waters with a spin-off game before ever committing a main release.