Treyarch is trying to find all kinds of ways to mix things up with this year’s Call of Duty. Aside from a fully cooperative campaign, character-based multiplayer, and the decision to keep single player off the previous generation consoles entirely, they’ve come up with another way to break the mold, even if it’s something small.
Call of Duty: Black Ops III’s campaign won’t be locked behind any kind of progression gates. Meaning, you could play the last mission first, if you wanted to.
“The unlocking level system is an archaic mentality we’ve had since we did bedroom development back in the day—you do this, then go on to the next one,” said Treyarch’s Jason Blundell, speaking to Eurogamer about the Black Ops III campaign.
“Consumers and game players in general are far more mature these days. There are so many things vying for our interests today. It’s about, how do they want to consume it? Maybe they put it down on level two, and then they’re in work the next day, and some guy says, ‘dude, you’ve got to check out level four!’ And he’s like, ‘okay, I’ll have a quick look.’ That’s totally fine. I think it’s their choice.”
It seems totally backwards to the way most games work, but it kind of makes sense. If a level’s proving difficult or maybe some element hits home too hard, skipping that level should be an option. Some of us want the challenge of going end to end on a game, while others don’t have as much free time and have to choose carefully what they do with that precious commodity. Maybe you lost your save and want to pick up where you left off. It doesn’t make sense for every type of game, but for a linear campaign like this, it’s a great idea and one I’d love to see more of.
You’ll be able to play the last level of Call of Duty: Black Ops III on PC, PlayStation 4 and Xbox One when it unlocks on Nov. 6.