DICE hasn’t given into the Dark Side just yet. In a galaxy where AAA game developers have no trouble slapping additional microtransactions on top of already fully priced products, it has resisted temptation and will not be including them in Star Wars Battlefront.
Speaking with Gamespot, Director Niklas Fegraeus confirmed that while there will me multiple in-game currencies for different systems, none of them will be pulled from the real world.
“The currency system is based on your game performance. The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that’s how you get credits.”
Why, awfully kind of you, that it is. Perhaps EA and DICE just assumed that Star Wars Battlefront would just make freighters of cash, so the negative PR surrounding such purchases simply wouldn’t be worth it.
“There are several [credit] systems working together here. Just doing things in the game earns you points, and those [points] earn you credits. That’s the baseline system; the more you do, the more credits you get. But then there are other systems, such as small challenges for you to complete, and rewards for different actions.”
Star Wars Battlefront will launch on Nov. 19 for the PlayStation 4, Xbox One, and PC. The open beta starts this week, running from Oct. 8 – 12.