It’s happening, folks! We all feared that this day would come, and the shooter developers of the world are finally making their move. Rainbow Six Siege has been stripped of its single player campaign and will focus solely on its robust multiplayer, joining a growing list of AAA shooters who have already done so.
The news comes from Art Director Scott Mitchell during an interview at EGX this weekend, who states the only offline play you’ll get is a training mode with bots.
“There is no story mode per se. You go through training, where you get to experience different operators and their devices. You can play against enemy AI in co-op through all the maps. You can customize matches, so that’s what we’re offering on the single-player side of things.
“It’s a pretty good training ground. And on top or that you’re unlocking the same content as you would playing in PvP. You’re still gaining stars, renown points, and new operatives.”
Rainbow Six Siege joins the industry’s other biggest names in stripping themselves of a single player experience. Star Wars Battlefront ranks as the biggest elephant in the room, and just this past week, Call of Duty: Black Ops III announced that it wouldn’t be including the single player campaign in its previous generation ports. Those were docked a mere $10 for the decision, showing how much publishers value story campaigns these days.
Nevermind that it is a last-gen port as well.
Granted, when it comes to Siege, Ubisoft has written itself into a corner with the Rainbow Six games. How do you go from super soldiers who save the world from nukes to SWAT team members raiding houses? What kind of writing can we dig up besides generic “Turn over your badge!” and “You’re off the force!” stuff?
…okay, that would have been great now that I think about it. Darn shame it isn’t happening.
Tom Clancy’s Rainbow Six Siege will be released on the Xbox One, PlayStation 4 and PC on Dec. 1.